Week 1 Devlog : Code Producer


  1. our goals were to figure out the necessary tools and refresh on unity to start bringing our game to life, also create a repository for the game mechanics.
  2. We accomplished both goals.
  3. Set up a working digital prototype with core mechanics like movement.
  4. I have refreshed my unity knowledge and lined up the necessary tools to execute my role in the project.
  5. Go beyond the movement mechanics and start learning on how to implement other mechanics.
  6. I dont think i need to learn anything specifically, just refresh on the tools ive already learned and maybe explore a couple of new options.

PlayTest Report

  1. We play tested an analog version of our game, having physical representations of the elements that will be included in the digital version.
  2. That our game was ready to come to life.
  3. fellow classmates who are not in the targeted age range helped us with playtesting.
  4. They grasped the concept of the game as soon as we explained it but started to point things out when they started playing.
  5. What areas of the game can be modified to make it more interesting and what should we do with an element that had not been assigned to anything.
  6. They suggested getting rid of the cliche life system, to add power ups and to take into consideration the possibility of multiple enemy attacks and not being prepared for them.
  7. We will implement everything suggested and i learned that no matter how good you think your game is, theres always something that can be better.

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