Week 3 Devlog: Design Producer


1. In your area, what were your team's goals for the past week?
Our team's goals for week 3 were to get an alpha running incorporating all of the mechanics of the main game.

2.  In your area, which of these goals have been accomplished by the team?

We implemented movement, and fence breaking, however we were missing the attributes that differentiate the bugs, such as the worms movement and spider implementation.

3. In your area, what are the team's goals for next week?

Our goals for the next week were to implement the rest of the core mechanics into the game, as well as see and take feedback if we can improve on some mechanics or even add in new ones during the finalized alpha.

4. As an individual, what have you accomplished in the past week?

As an individual in week 3, I implemented some of the art assets as well as helping my coder to figure out the fence mechanic of the game.

5.  As an individual, what will you accomplish by next week to stay on time?

I will continue to help my coder with the main mechanics of the game and ask for any feedback from my fellow classmates that could help in implementing or refining my mechanics.

6. As an individual, what will you need to learn to accomplish these goals?

I will need to research into Unity coding and brainstorm methods of refinement for the mechanics, as well as theorize new ones.



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